


It's just that I personally believe people make a big issue out of something that really isn't an issue for anyone but OCDs. I prefer the 'hard' version (+3 bonus) - you'll still hit those caps and become a living god but at a more balanced pace.Ĭlick to expand.I would love to make a mod that tackled this issue. It's much less hassle to plan your levels when using LLM: If you want to increase an attribute, buy a training session in a skill governed by that attribute *before* you dive into that next dungeon so that you'll get the desired bonus if you level up before returning to town. Meaning one can't so easily just level up a MISC skill and get the bonus from just doing that. To balance this I altered 2 more GMSTs, so Miscellaneous and non-Minor/Major specialization skills are not as easy to level up. If you do get all 10 of your skill points in the same attribute associated skills you will get x5 on that skill in even the Hard and Medium versions. The amount you gain when leveling depends on which plugin you use: This essentially removes the need to skill-watch, though you will need to get at least 1 point in a skill associated with an attribute you wish to have a bonus on when you level. I changed 9 GMSTs, so that if you gain 1 skill point or more in a skill governed by an attribute you always get a set bonus, which is a number dependent which esp you use, when adding points to said attribute when leveling. Unscales the game and adds hand placed unscaled loot.A simple solution to Morrowind's biggest problem, and it's done using no scripts whatsoever.Īlters 11 GMSTs to make Morrowind less of a stat-crunch when leveling your character. Adds hundreds of hand placed unscaled items all over Skyrim and Solstheim like in Morrowind Adds skill requirements to join the College of Winterhold >College of Winterhold Entry Requirements Fleshes out the Companions adding more quests, dialogue and skill level requirements for advancement >Enhanced Skyrim Factions - The Companions Guild Now you actually have to be a thief to even join Class selection or custom class creation like in the old games Adds spellmaking back to the game with a cool quest >Alternate Stat System or Third Era Attributes Placeholder for now, in the works of using FNIS and to add them Adds a wayshrine travel network that you have to activate first to use like the Propylon chambers in Morrowind Now you have carriages in every city and small town plus you can travel by ship from port to port(You can also disable fast traveling with this mod for Maximum Morrowind experience) Now you gotta sleep first to use that perk point that you got from leveling up It gives you those neat level up messages like in Morrowind RAW Paste Data "Morrowind's features in Skyrim" list of mods:
