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Fnv crashing on startup
Fnv crashing on startup






fnv crashing on startup

You can only paste a single value to multiple rows.

  • NOTE: You cannot multi-copy multiply selected rows.
  • Click single row, Ctrl + C, click one or many rows, Ctrl + V.
  • Ideal for quickly pasting types like Vector3 or Color4.

    fnv crashing on startup

    Interpolator and Controller Refs have additional filtering which only shows the valid types for that block.

  • Filtered by the valid types for that link.
  • fnv crashing on startup

  • NiCollisionObjects are now auto-linked if pasted on top of an NiAVObject (node or trishape).
  • Pasting a branch is now 20-30x faster, more so for extremely deep branches.
  • This allows NiCollisionObject branches to be pasted onto other NIFs more easily for example.
  • Relaxed the linking restrictions on Paste Branch when a link points to the root node.
  • fnv crashing on startup

    Each block has its string indices updated with a new string brought over from the source file.

  • Strings maintained on copy/paste for 20.1.0.1+.
  • Fixed a crash bug with copy/paste on General > Theme).
  • It is a debug cubemap made of solid colors red/cyan, green/magenta, and blue/yellow.
  • Cubemap slots now have a default cubemap if one is not assigned.
  • Support more Oblivion NIFs in some foreign distributions which have inexplicably outdated NIF versions (possible packaging issue).
  • Fixed shader selection for Skyrim so Multi-Layer Parallax shader works again.
  • (Tentatively) Fixed a longstanding bug with some GPUs rendering meshes as invisible due to shader issues.
  • Any crashes during the save function no longer write a corrupt/incomplete file.
  • Fixed partitionless skinning rendering (present in Civilization IV and earlier games).
  • Parts of meshes will no longer be invisible.
  • Meshes with missing textures will no longer show up black.
  • Fixed the tentative rendering fixes from the last release.
  • Currently only applies to files utilizing shaders (Skyrim and FO4). If you would prefer no Error Color you can turn it off in Startup Defaults.
  • Introduced new "Error Color" to match how missing textures are rendered (magenta).
  • 32-bit build is forthcoming.įor previous changelogs, see - Changelog VC++ 2015 Redistributable is required for 64-bit builds.








    Fnv crashing on startup